Today for Patreon subscribers, I discuss the process behind the elevator pitch for “D.O.A: Dept of Occult Anthropology”

“As you are hopefully aware, I’m working on a new original long-form comic tentatively titled “D.O.A: Dept of Occult Anthropology.” I’ve got sketchbooks full of doodles of the characters, and I’m co-writing it with a team of writers, more or less. Which is a fancy way of saying I’m pulling plot from our tabletop game, an urban fantasy Monster of the Week campaign. But I don’t want this to be another fantasy gamer comic–my plan is to take the ideas that come up at the table and refine them into coherent stories that aren’t driven by XP or loot. This is made easy by the fact that we aren’t playing D&D but a story-driven game (Monster of the Week is an Apocalypse World hack, if you’re familiar), but there are still meta factors that influence game play, even down to how long we’re able to spend playing. We’re adults with lives to live, after all. So yes, the stories get passed around the gaming table, and I’m mining that shamelessly to put together D.O.A…”

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