Review: “Kings Quest the Newest’
“I had vaguely heard they were releasing new King’s Quest games. I remember being curious at the time, and having a discussion with Manfried about those games and how they were sort of unfairly hard, because the game designers were trying to be terribly clever, which meant a lot of those puzzles became a game of “try to guess what the game designers were thinking” rather than actually solving the puzzles.
This may be why I like tabletop roleplay so much. Without hard-programmed solutions, it becomes a lot easier to…”
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